Author Archives: Timothy Place
The Hemisphere as Architecture
I first experienced the hemisphere loudspeakers in 1998 at the SEAMUS national conference held at Dartmouth College. At that conference I saw an amazing performance by Curtis Bahn and Dan Trueman in a genre/style/practice to which I had never before … Continue reading
Custom Data-Types in Max Part 3: Binding to Symbols
When people design systems in Max that are composed of multiple objects that share data, they have a problem: how do you share the data between objects? The coll object, for example, can share its data among multiple coll objects … Continue reading
Interview re-posted
I have just reposted an interview of me by Darwin Grosse for the CreativeSynth.com web magazine. I hope enjoy the look back…
Custom Data-Types in Max Part 2: Nobox Classes
In this series I am offering a few answers to the question “what’s the best way to have multiple max objects refering to a custom data structure?” Another variation on that question is ”I want to define a class that will … Continue reading
Peacock's Interface Design
The Peacock Visual Laboratory from Aviary is a node-based raster image processing environment that shares the same ‘patching’ paradigm used by other environments like Cycling ’74′s Max, Apple’s Quartz composer, and a number of others. You can kind of think … Continue reading
Custom Data-Types in Max Part 1: Introduction
The Max API makes it easy to pass a handful of standard data types in Max: ints, floats, symbols, lists of the aforementioned. But what happens when you want to pass a frog from one object to the next? A … Continue reading
Accessing buffer~ Objects in Max5
One thing that has always been a bit tricky, and perhaps a bit under-documented, has been writing good code for accessing the contents of a buffer~ object in Max. What has made the situation a bit more confusing is that … Continue reading
What does 'User Friendly' mean?
I recently received some email from a colleague about a workshop that Harvestworks is doing on STEIM’s junXion v4 software. The email states that the software is for creating mapping patches in “a very userfriendly way”. They then have a … Continue reading
Reflections on ObjectiveMax
A couple of years ago I got on an Objective-C kick. In the process I created ObjectiveMax, an open-source framework for writing Max externals using Objective-C. The goal was to create the easiest way possible to write objects for Max/MSP with … Continue reading
What is 74Objects?
Hello world. I’m Tim Place and 74Objects is my new slice of the web focusing the architecture, design, and use of interactive systems. Specifically I’ll focus on systems that aid musical and artistic expression. My background will play a large part … Continue reading

